Makers

Solution makers – Fabricantes de soluciones

Comparto un proyecto que estoy llevando a cabo junto a la prof. Graciela Catalá (Biología y TIC) y que va por su sexto año con actualizaciones permanentes en su diseño. Nuestra propuesta pretende mostrar cómo hemos adaptamos el currículum de la materia “Ambiente, desarrollo y Sociedad”  de la especialidad de Ciencias Naturales en la provincia de Buenos Aires, en un proyecto anual sobre prácticas ciudadanas responsables que contribuyan a la construcción de un ambiente más saludable. El proyecto invita a abrir interrogantes para que los estudiantes se apropien de marcos metodológicos de indagación de la realidad, de estrategias de investigación y de la posibilidad de problematizar su entorno cotidiano. Se busca prototipar mejoras, soluciones o generar acciones concretas basados en la metodología de Design Thinking, trabajando la resolución de problemas de manera creativa, disruptiva, pragmática, colaborativa y sobre todo centrada en las necesidades reales del usuario. Primeros proyectos: un mundo enfermo por agua – desechos electrónicos – incendios forestales – contaminación hospitalaria – desechos industriales  Glifosato –  sustentabilidad en casa A partir del año 2017 comenzamos a reunir todos los proyectos de los alumnos en este website English version (2016)

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Solution Makers – English Version.

This is a project developed in the «Environment, Development and Society» class, which prompts the opening of queries for the students to acquire methodological frames for the problematizing of reality, research strategies and the possibility to question their daily environment. The aim is to prototype improvements, solutions or generate concrete actions through technology. The experience is propounded with Year 12 students in a bilingual school with Natural Sciences orientation. Digital classroom, BYOD (Bring Your Own Device) modality. The project is in its fourth year with a permanent plaing update under the STEAM approach. It is executed in two stages: the first one is related to research through the choice of a topic from the subject’s syllabus, in which they identify a problem and deepen its examination, producing a written text on the state of the matter. Example 1 Example 2 The second stage is oriented towards action from the work process based on the DesignThinking (1) strategies, where the co-design of prototypes or effective actions to provide solutions for identified problems is sought, trying to emphasize the “learning by doing” route. It is expected that the students: Transfer their biological knowledge in order to provide opinions, arguments and courses of action in relation to environmental and health aspects. Use the digital tools at their disposal to promote communication within and outside the classroom, the development of the project and the visibility of their productions. Present research topics that influence their daily reality in school and outside of it, considering their own motivations. – Develop the necessary critical thought to build a sense of citizenship committed to social and natural aspects. All the students have their own Blog in the maer of an e-portfolio. In it, they publish the class activities according to the syllabus’s contents (example1,  example2).The students take multimedia class notes in Evernote and save them in a shared folder.Communication with the students is kept through the 6NIsV closed community in Google+.Students share their work in progress by Google Documents. Teachers plan through Google Drive.The social marker Diigo is used to centralize all the digital resources and to create a list of consulted sources. Main labels: impactonls, 6nlsv. We opened the classroom’s doors using the #6NIsV hashtag in Twitter.nWe gathered in a Board called “Inspiradores” (https://es.pinterest.com/aleredin/inspiradores/)websites that could help the students rethink ideas oriented towards the production’s secondnstage. The research projects of students from previous years are also consulting material (http://www.scoop.it/t/blogosfera-es- newlands/?tag=nuevas_miradas). It is important that the ideas proposed by each group have “visibility” online. During the year 2015, students have chosen spaces like Instagram, Facebook or the Medium platform to advertise thenproject. They have also designed art installations and video campaigns. Some examples: “Sustain our Period”: campaign to reduce the waste generated by femenine pads. Facebook Page. Instagram “Matanza – Riachuelo Basin”: campaign that promotes awareness of the importance of achieving the cleaning of this basin. Presentation. Video campaign. “Water pollution”, art intervention to promote water care. Art installation. «Biodegradable plastics» , video tutorial on how to create a homemade product. Presently, they are including the creation of apps (AppInventor), augmented reality spaces (Aurasma, Aumentaty) and virtual reality tours. Next year we hope to include settings using robotics (Scratch S4A + Arduino). Guide to write a state of matterRubric of state of the matter  Fabricantes de soluciones from Alejandra García Redín on Vimeo.(1) DESIGN THINKING stages (Stanford University): understand, observe, define, devise, prototype, test, implement. Recommended reading: ISTE Standards for students 2016

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Arte + Tecnología = ILab

El martes 10 de mayo, los alumnos de salas de 5 años del Nivel Inicial y de la Escuela Primaria del colegio Newlands participaron del Festival de Arte y Tecnologías organizado por ILab Argentina (http://ilabargentina.wix.com/ilab)Se realizaron talleres combinando el aprendizaje con tecnologías, arte, electrónica lúdica, robótica, medios digitales y programación; poniéndolos en diálogo con saberes nodales de la currícula escolar.El eje temático de la jornada fue la resignificación de las obras de distintos artistas representantes del arte contemporáneo argentino y latino (Khalo, Páez Vilaró, Berni, Ferrari, Grippo, los grupos Mondongo y Bondi, Kosicé y Minujín, entre otros) y la producción de nuevas obras y experiencias artísticas a través del trabajo con recursos y materiales plásticos y tecnológicos.Fue una jornada llena de inspiración y producción que desbordó en creatividad. Los chicos se fueron muy contentos, esperando que se repita. ¿Por qué no? Un laboratorio de medios es uno de los objetivos del rediseño del proyecto tecnológico que estoy planificando para la segunda parte del 2016.n nVisitá el album de fotos completo del evento!n

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